Together with Faceware, we introduce you to the MetaHuman and our motion capture technology to make it as realistic as possible. Katie Jo (Xsens) and Catarina (Faceware) have you covered with a webinar and some Youtube tutorials to help you create your first MetaHuman.
Metahumans have taken the animation market by storm since its release by Unreal Engine. Having access to digital human with such unprecedented standards of quality, fidelity, and realism sparked a wave of creative projects and ideas. Xsens motion capture technology is a perfect tool for transferring these creative ideas into the cinematic scenes.
MetaHuman is a high-quality digital character which is made by the online Unreal Engine program MetaHuman Creator. The created MetaHuman can be downloaded through Quixel Bridge and developed using Unrea lEngine.
Overview of the Mocap with the MoCats webinar tutorials:
Quick links:
Tutorial No.1 - Hardware set up for MetaHuman with Faceware and Xsens
You can drive the face and the body of your MetaHuman with our technology. In this video, we will dive into the hardware set up for Faceware, Xsens mocap, and Xsens Gloves by Manus. In this tutorial we will help you to set up our hardware.
Tutorial No.2 - Unreal scene for MetaHuman
This video is about setting up Unreal Engine scene to stream face, body and finger data onto one MetaHuman. Katie Jo (Xsens) will set up the body and then Catarina (Faceware) will prepare for the face. After that, they will show you how to merge everything together.
Tutorial No.3 - MetaHuman character profile with Faceware
Creating a profile on Faceware is no longer a challenge for you after you have seen Catarina demonstrate how to create a profile for the range of emotions on Faceware. You can now create a profile for each character.
Tutorial No.4 - Action sequence in Unreal Engine with Motion Capture data
After setting up your hardware, software and emotion effects, now, you are going to learn how to manipulate some expressions on your character. Katie and Catarina will show you how to do so in this video. If you followed all of our tutorial videos, you could enjoy your MetaHuman!
Products which were used in these videos:
Body – Xsens
Xsens Link Suit - operates on the 17 trackers, with are fitted to the body with a Lycra ensure accurate data recording and allows for a bigger recording range.
MVN Animate Pro Software - Xsens MVN Animate’s proprietary motion capture software streams or exports all data to your 3D package. Your work benefits from quick and easy calibration, real-time visualization, easy playback and reprocessing of your motion capture data.
MVN Live Link Plugin - a plug-in that can receive a stream of motion capture data in real-time from Xsens MVN Animate & Analyse.
Hands – Xsens (Manus)
Xsens Gloves by Manus - the finger tracking solution for Xsens MVN motion capture. The
Xsens Gloves are fully integrated into Xsens' MVN software, allowing users to deliver real-time finger data into their existing pipeline.
Manus Core Software - a data-handling software. It comes with free plugins for third-party software, which allows you to stream your data in realtime into your custom project in Unity, Unreal, MotionBuilder, or MVN Animate.
Face – Faceware
Mark IV Headcam - the premier headcam system for facial motion capture. Performance capture, voice-over, and realtime, this system handles it all. The Mark IV is our most adaptable, stable, and dependable headcam yet.
Faceware Studio - a new platform for creating high-quality facial animation. We’ve re-envisioned our software and workflows to give you an intuitive and productive experience. Using our realtime technology, Studio can track anyone’s face and create facial animation instantly.
Glassbox Live Client for Studio - Using best-in-class, markerless, facial motion capture software, Live Client for Unreal Engine alongside Faceware Studio, animates and tracks facial movement from any video source to CG characters, in real-time directly inside Unreal Engine. With Live Client and Faceware you can perform or simply play around as any character you like, meaning animation professionals can now create, test, and review facial animations live. Which is not only a lot of fun, but it also saves huge amounts of time and iterations between traditional production teams.