In our last
blog
we had a behind the scenes look at the production of the MVN Animate video. We specifically choose a container terminal to show our immunity to magnetic distortion. In this blog, we are going deeper into the 3D aspects, the tools and the setup used for this video. This 3D Breakdown gives you a good insight into the different layers:
3D Breakdown
In the video, you can see the different layers. Our lead 3D Artist Edwin van
het
Bolscher started with some 360
hdri’s
on set. This was to capture the ambient light of the environment. After the recordings, he took the footage and started 3D tracking the camera. Next step was to match the positioning in 3D space. After that, he matched the geometry of the avatar to the recorded bones and the final steps in shading,
lighting
and rendering.
Tools
For camera tracking,
shading
and rendering, Edwin used open-source 3D computer graphics software Blender. The rigging was done in Autodesk 3ds Max.
Camera
Over four years we are working closely with camera crew and production team Wil Je Koffie. They know our software and have in-depth knowledge of the possibilities of the Xsens software. Combined with the technical background, they have got the maximum performance out of the new MVN Animate software. Resulting in the unbelievable quality of the mocap.
One-shot
Wil Je Koffie took the challenge to go for a one-shot commercial, it gives an extra dimension to the credibility of the video as it clearly shows there are no cuts, edits or tricks. The challenge during filming was to continuously monitor the positioning of the character and keep track of the dancer. To keep it workable for the cameraman, the camera was strapped into a camera rig.
The film work was shot with a RED Epic Dragon camera, Zeiss Compact Prime CP.2 35mm Cine Lens and the set was stabilized by a DJI Ronin Gimbal.
Credits: