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See results, sooner

With Xsens motion capture solutions you can accurately capture full-body motion and see your characters animated directly into the scene. It creates true-to-life animations, while an earlier view of the end result, and less clean-up time, helps to increase production efficiency.

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Freedom to create

Virtual production combines the physical and the virtual world. A game engine creates virtual sets or environments, while motion capture is used to create avatars – who can appear in the scene in real time. Virtual production allows for more flexibility and creativity in filmmaking, because it eliminates the need for physically building every set or flying crew to physical locations.

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Adding the X factor

Our Xsens solution live-streams motion capture data seamlessly into 3D software packages such as Unity, Unreal, Maya and Autodesk. You can also export data in standardized formats, like FBX, BVH, C3D, and MVNX. Additionally, we have plugins available for finger tracking gloves, face capture, positional aiding, and more, so you can capture every nuance of a performance.

Integrations and plugins →

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Seamless streaming

Directly stream motion data into your chosen 3D animation software.

 

 

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Mocap on the move

Capture clean full-body motion in any environment, on or off set.

 

 

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The complete performance

 

Add Xsens Metagloves by Manus, and integrate face capture solutions, for full-body performance capture.

 

Creator's Corner

Mention @MovellaEnt and #Xsens for a chance to be featured!

 
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The Mandalorian’s CG universe

Image Engine’s latest breakdown provides a detailed insight into the extensive use of virtual production techniques throughout the first season.

Read the blog post →

Resources